

Read on for the entire Gears 5 achievements list, how much gamerscore you’ll obtain for unlocking, and what you need to do to grab each one. In other words, if you’re not someone who likes the idea of online achievements, then getting 100% completion is going to be tricky. As you’d expect, the Gears 5 achievements list is a heavy one with achievements featured across all five of the game modes. Fast forward three years and Digital Domain is collaborating with Kosinski on his feature debut "TRON: Legacy," while agencytwofifteen has entrusted Wilbert to direct the latest effort for "Gears of War 3.It’s not unusual for the Gears of War franchise to make players work for their achievements, and since Xbox went gold with Gears 5 it seems the achievements aren’t getting any easier. When the team first came together on "Mad World" the agency reached out to a then little-known director named Joseph Kosinski. "Ashes to Ashes" is the fourth Gears of War spot that Wilbert and Digital Domain have done with the Xbox 360 ad agency team (which has evolved from McCann-Erickson into T.A.G. All in all, "Ashes to Ashes" had a turnaround of 11 weeks and involved a large Digital Domain team of 35. Lighting and rendering followed, along with a frame dump to generate a frame sequence that Digital Domain color-graded like a film negative. Digital Domain's animation team then refined and polished the mocap data before exporting it into the game engine along with assets, models and textures. From there the team did previs before staging a motion capture shoot that involved suiting-up real-life Special Forces who had served in Iraq.

Wilbert and his crew began the production process with storyboarding, then cut a board-o-matic to music. We figured out how to hot-wire the game engine it so that it becomes more artist-friendly and tells the story we want it to tell." There's a poignant emotional core to 'Ashes to Ashes,' so my goal was to make sure we captured certain key moments in our story, but to maintain a level of patience and sense of humor throughout the creative process. "Directing within a game engine is like tricking your children into eating spinach when they want ice cream," said Wilbert. To enable him to direct digital action in the game engine as he would in a live-action performance, Wilbert and Digital Domain used their experience on several previous in-engine productions to turn the Unreal Engine 3 environment into a cinematic pipeline. Wilbert collaborated closely with the Microsoft Xbox, Epic Games and agencytwofifteen teams to craft the story behind "Ashes to Ashes," which hints at new personal struggles for the game's lead characters and introduces new faces, weapons and enemies.
